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Warning: file: C:/Program Files/Autodesk/Maya2020/scripts/others/l line 653: Renderer returned an error while rendering 'defaultRenderLayer', please verify the output image. Result: C:/Users/***/Documents/maya/projects/default/scenes/shot_6_04_12944.mbĠ0:00:07 1161MB WARNING | /camera/cameraShape: ignoring scaling component in camera matrixĠ0:00:07 1160MB WARNING | resetting parameter uvlist on /Thep_ready_Anim:main/Thep_ready_Anim:high_grp/Thep_ready_Anim:eyebrows/Thep_ready_Anim:eyebrowsShape (found: nans or infs)Ġ0:00:07 1160MB ERROR | /Thep_ready_Anim:main/Thep_ready_Anim:high_grp/Thep_ready_Anim:eyebrows/Thep_ready_Anim:eyebrowsShape: incorrectly defined UV coordinates, missing either uvlist or uvidxsĠ0:00:07 1160MB WARNING | Aborted by user: received abort signalĮrror: line 1: RuntimeError: Failed batch render Warning: line 1: Errors have occurred while reading this scene that may result in data loss.
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Warning: line 1: Unrecognized node type for node 'shaveGlobals' preserving node information during this session. +++++++ Turtle for Maya registered successfully ++++++Įrror: line 1: RuntimeError: file line 1: Plug-in, "vrayformaya", was not found on MAYA_PLUG_IN_PATH.Įrror: line 1: RuntimeError: file line 1: Plug-in, "shaveNode", was not found on MAYA_PLUG_IN_PATH. OpenCL evaluator is unable to find a GPU device that can share VBOs with OpenGL.īegin attempted read of a shade fragment XML file.Īttempting to read fragment XML code from: aiRectangleAreaLight.xmlĬould not find file: aiRectangleAreaLight.xml
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OpenCL evaluator choosing OpenCL platform NVIDIA Corporation. Supported extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_nv_create_buffer OpenCL evaluator is attempting to initialize OpenCL.Ġ: NVIDIA Corporation. Shader compiler profile : (Best card profile) Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5). Starting "C:\Program Files\Autodesk\Maya2020\bin\mayabatch.exe" I would be happy for your help where my problem is and what needs to be done to fix it So probably the problem with the file itself
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