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Arnold maya batch render
Arnold maya batch render






arnold maya batch render

Warning: file: C:/Program Files/Autodesk/Maya2020/scripts/others/l line 653: Renderer returned an error while rendering 'defaultRenderLayer', please verify the output image. Result: C:/Users/***/Documents/maya/projects/default/scenes/shot_6_04_12944.mbĠ0:00:07 1161MB WARNING | /camera/cameraShape: ignoring scaling component in camera matrixĠ0:00:07 1160MB WARNING | resetting parameter uvlist on /Thep_ready_Anim:main/Thep_ready_Anim:high_grp/Thep_ready_Anim:eyebrows/Thep_ready_Anim:eyebrowsShape (found: nans or infs)Ġ0:00:07 1160MB ERROR | /Thep_ready_Anim:main/Thep_ready_Anim:high_grp/Thep_ready_Anim:eyebrows/Thep_ready_Anim:eyebrowsShape: incorrectly defined UV coordinates, missing either uvlist or uvidxsĠ0:00:07 1160MB WARNING | Aborted by user: received abort signalĮrror: line 1: RuntimeError: Failed batch render Warning: line 1: Errors have occurred while reading this scene that may result in data loss.

arnold maya batch render

Warning: line 1: Unrecognized node type for node 'shaveGlobals' preserving node information during this session. +++++++ Turtle for Maya registered successfully ++++++Įrror: line 1: RuntimeError: file line 1: Plug-in, "vrayformaya", was not found on MAYA_PLUG_IN_PATH.Įrror: line 1: RuntimeError: file line 1: Plug-in, "shaveNode", was not found on MAYA_PLUG_IN_PATH. OpenCL evaluator is unable to find a GPU device that can share VBOs with OpenGL.īegin attempted read of a shade fragment XML file.Īttempting to read fragment XML code from: aiRectangleAreaLight.xmlĬould not find file: aiRectangleAreaLight.xml

arnold maya batch render

OpenCL evaluator choosing OpenCL platform NVIDIA Corporation. Supported extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_nv_create_buffer OpenCL evaluator is attempting to initialize OpenCL.Ġ: NVIDIA Corporation. Shader compiler profile : (Best card profile) Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5). Starting "C:\Program Files\Autodesk\Maya2020\bin\mayabatch.exe" I would be happy for your help where my problem is and what needs to be done to fix it So probably the problem with the file itself








Arnold maya batch render